“I think the topic of US intervention in Latin America, whether it’s a political intrigue to overthrow a dictator or a subjugation, is one of the ways Latin America stands. But it’s not the only topic,” says Phillip Penix-Tadsen, professor of Spanish and Latin American Studies at the University of Delaware, whose book is very special. Cultural Code: Video Games and Latin America provides regular research on video games with Latin America.
“We need to keep in mind,” says Penix-Tadsen, “that one thing that may be commonplace is the ancient references to the Incan or Mayan temples, which were popular in the 1980s video games and an initial interest in Indiana Jones.”
Indeed, Latin American past events provided a very attractive test for early movie theaters in the 1980s. Game as a script journey Sunscreen (1982), side-circular Aztec (1982), or event-travel Quintana Roo Search (1984) originated in Latin America before Colombia and called on players to become neocolonial archaeologists of a different kind – to cross ruins, to plunder graves, and to kill wild animals. The game lasted until the 1990s, with roles such as You (1992),, Amazon: Eden Guardians (1992),, Amazon method (1993 photo of The Oregon Trail), and of course, Lara Croft started again Tomb Raider, where he gets a contract to steal antiquities Peru (1996).
The 1980’s, however, were the most difficult decade in U.S. history for political and economic intervention in Latin America, and these changes culminated in a series of mid-game games. In 1982, President Reagan publicly announced the start of war on drugs and the commitment of its leadership in the fight against the left-wing change in Central America. The decision was legally made by signing a letter that has now been revoked NSDD-17, which pledged millions of dollars in bribes to violent militants Guatemala, The Savior, and Nicaragua in the early 1990s.
Although the US has a long history of intervention in Latin America, Reagan’s war on drugs and socialism led to US intervention and, as historian Greg Grandin argued, transformed Central America into a state. blood laboratory regime change and political upheaval. When millions of dollars were poured into stockpiles and the US Drug Enforcement Administration expanded its network in South America, video games in the late 1980’s and early 1990’s began. triggering air raids, terrorist attacks, drug trafficking, and firearms. -the wisest Latin American.
Initially, many of these games left, even several ways to deal with recent events in Latin America. In Japanese arcade games Guevara! (1987), actors are fighting a battle like Che Guevara and Fidel Castro in their attack against Fulgencio Batista — something that was later changed to bring back to the US as. Guerrilla War, for fear of opposing communism. Likewise, computer games The Hidden Agenda (1988) asked players to play the role of successful converts in Central America, giving them the opportunity to pursue a number of financial strategies. Even the old shooter Against (1986), even though they were far away from the mysterious enemies of sci-fi, relied on the beauty of the South American jungle and the uniform and theme that reminds us of the right-wing forces in Central America.