Some games started flying years after its inception, and were permanently changed by choice. Warcraft World began to provide animals that could fly with the rise of the Crusades in 2007. At the same time, the plane became critical. To climb the “Gryphon,” the players must grind up to 70 and throw a lot of gold on the hill of Rare or Epic. Initially, only the top players, with only deep pockets, were able to connect to the good mountains, which allowed them to avoid deadly monsters, control the best mines and run away from their opponents in anti-player games. Poor, inexperienced players are constantly reminded of their descent by the magical beasts that simply pass by.
Some players said the plane was designed Warcraft World feeling more “slightly” than “massively” most athletes. “It was a shock to people,” says Jessica St. John, an MMORPG Twitch player who passes by Zepla. “Everyone was on the same floor, walking together and walking together. Once the flight was launched Warcraft World, it was as if they were being disconnected. ”Players who play alone in the game sit on top of cities in their pilot mountains instead of standing in front of a crowd of vendors. Some players felt fleeing Warcraft Worldthe idea of public presence.
“The country feels like it will have more people when everything is moving slowly,” Hazzikostas said. “You can see someone around you. It’s not 50 yards above you. As a result, there is no doubt that adding to this will also make our cities feel empty. ”
The approach that was introduced, or the feeling of it. So it turned out to be difficult. To pass through difficult places with great monsters, Final Fantasy XI players often ask each other to accompany them, to encourage them forming an alliance. Making a party in a cage-filled cave filled with lizards can lead to 10 fraudulent walks, and if a party member dies, everyone will have to wait for their return. What else to do but shoot shit?
In contrast Final Fantasy XI, 2013 Final Fantasy XIV: The Rebirth it has flying saucers, in addition to lightweight electronic aids that support the game. (In order to be able to fly in many places, players have to look carefully before taking “aether waves” – to know how windy it is in the area.) Not only girls can walk the islands on a broomstick; can throw their names on the line of unchanging players that the game algorithms assemble at the prison-destroying party. Going from looking for or fighting a war is quick and meaningless, as well as human experience. Players who take down a team of pilots as part of the Full Active Time Event, or FATE, can explode on both sides of a moving mountain instead of traveling as a group of cheerleaders. Easy to play and time-saving, Final Fantasy XIVChanges have made it more difficult to meet people through shared games.
“We are reducing the time they travel from point A to point B; In other words, you will not see many people because they are also moving fast, “says Emmert.” It’s just where you are going, not the journey. ” There, perhaps, the A-players can meet people, and show off their clothes.
However, it is possible that “meeting people” is no longer the main task of MMORPGs. Lost for a long time and days when players need to get to know each other well enough to share IRL phone numbers and prepare for an attack; spend 30 minutes talking about life, night elves and everything on an escort across the winter tundra. “It’s a chicken or an egg: We started to form teams easily and we did well, and now, that’s the standard? Or is it forced to be in a group?” Says Emmert.