Steve [Szczepkowski] and I had the same vision that we wanted an epic, intergalactic symphony, and it could be one of the greatest musical acts in the game, “Jacques tells WIRED.” world-renowned studios. “
Like Szczepkowski, Jacques did not want to imitate anything from the movies and instead decided to create something that would sound better. Supervisors fans.
He says: “When I saw the music, I knew I was not busy with anything, but I wanted to make it sound like it. Guardians, to be afraid is to travel. This group of wrong people is always arguing, and there is something very interesting. I wanted to make sure all of these items were on the list. “
As a result, the original songs last more than six hours, and the number, when published, is much higher than most books. Photography by a large group of talented musicians has profoundly altered the way performers play their musical instruments, Jacques says.
He explains: “It enhances the art of playing tenfold. Working with a large group of musicians, you get a lot of flexibility, as well as personal requirements for giving each note. When we go to the studio with the actors they watch the music and ask how we want it [played], we have the ability to make wise decisions and to carry out daily decisions. When [the musicians] comment on the content, which is something I really care about because I pay close attention to these players. “
In addition to making a first impression on the game, Jacques had to look at the challenges he had to make around the mountains of the game’s dialogue on the game and make sure his pieces didn’t sound too good along with official music or Star-Lord songs. . And moving the move meant that Jacques had to redo everything he was making.
“I can give you a very good example of where it happened and when,” Szczepkowski laughs. One of Star-Lord’s songs, “Space Riders With No Name,” was originally the opening version of the game. It is in key E, but after Szczepkowski wrote the last song on the Star-Lord disc, “Zero to Hero” took its place.
“For whatever reason, [the song] they have an ear and an interest in everyone. The creative director was like, ‘I really want it to be a‘ Zero to Hero ’that plays in the closet. I said, ‘Well, I’m sure it has fallen D so it won’t work, but let me ask Rich. [Jacques] ok if they change the unlock keys ”…
“That’s fun making a game!” Szczepkowski continues. “As Rich put it, and I can’t stress the importance of this: flexibility is key.”
“When I remember correctly, it was too late when the change came again,” Jacques jumped in. All of these little things that take time and effort make a big difference in how the game is portrayed and so what happens to the player. It was hard, but it was hard to have! ”