Why You Draw Puzzles When You Are Stressing


Like summer When 2021 continued, my mental health came to a standstill – and I am not the only one who is suffering right now. Along with other frustrated players, I turned to one thing that happens to us when we sit down: video games.

I have been suffering from depression for a long time, and during this time I often choose sports that irritate my brain and are very busy. Whether I do search for enlightenment on a rich search game like Jenny LeClue: Detectivu or to have my broken heart and beautiful standards of Fields in the Middle, I realized that this distraction made me feel, for a few minutes, that I could keep my head above water.

And, as I think, I am not the only one who sheds tears of distress. Take Harsh Goyal, a dog training blogger and Rubix cube aficionado from Delhi, India, which turned out to be a crisis in the middle of the crisis and anxiety that closed last year in the Covid-19. Goyal says he thinks of puzzles as a series of dots waiting to be connected in the right way.

“The desire to connect the dots is so strong that it’s almost impossible to get lost,” he says. “So even if I am sad, angry, or disgusted at not having a picture taken before, I always feel good about myself when I finish photographing it.”

Goyal selects exhausting online images, such as horizontal words and footnotes with 1,000 pieces, to relieve work-related stress or to help her sleep while her mind is racing at night. But according to London-based risk specialist Olivia James, it does not matter what type of puzzles you come in – solving them is fun because it gives you a sense of direction and satisfaction.

“The most satisfying thing about puzzles is that there are no surprises,” says James. “Nothing unexpected will happen in the picture.”

Keeping your mind active but not overly sensitive, James says, is especially helpful for people who suffer from depression, anxiety, and depression because it provides what they call “a personal vacation.” For some people, “looking carefully” takes the form of gardening or decorating a room, while others fill the space.

The difference between looking calmly and hardly, however, is the satisfaction of a “good answer” in the end, according to James. In a world full of ever-changing cultures and expectations, the clear rules and codes in the puzzles make the translator feel powerful – the rules of the puzzles cannot change indiscriminately, so the only question is whether you can. eliminate yourself.

To actor Simon Joslin, co-founder of The Voxel Agents and producer of levels Fields in the Middle, making good puzzles is about teaching the player code and then asking questions about it.

“You always keep the information because the player is learning the language of the game,” says Joslin in a video game.

As a football player, you have been thrown into a world of new rules and physics, and to achieve a goal is simply to learn and apply the advice. Joslin states: “It is a language you have never spoken before, so you must learn our language and understand how to use it and not use it.”



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