Man, Myth, and Metaverse


Even Mark Zuckerberg in the wake of the 87-minute global revolution last month, its Connect 2021 major and most iconic story came out of a series of words that appeared before he spoke. “The actual results may be different from what we have described or stated in our future statements,” it said. “We are not compelled to re-evaluate or disclose the results of the content of the following statements.”

Proper printing was not a clear indication of the company’s excuse for anyone who could not distinguish between the design and the design (sorry for anyone who was polishing their chess board, ready to play with a holographic enemy). It was also a warning of what he claimed to be the motives of Facebook, now Meta, which Zuckerberg praised for his speech. He said Meta would be a football player, leaning on free language and connection; to his company a metaverse, joining former Facebook users. But the actual results, the opponents remind, can be different. Similarly, when Zuckerberg described metaverse as the “next platform” on the best line from computer to internet to laptops, we should be concerned that what they want is a “final platform.” Zuckerberg’s story of evolution as the end of cognitive science is powerful because it reinforces the great myth of progress; a myth that dates back to the 19th century and creates a sense of Silicon Valley. It is also a myth of domination, eradication, and violence. Ironically, the idea of ​​a metaverse as a last resort suddenly closes the myth of progress, so powerful because of its demise. Unknowingly, Zuckerberg has given critics and fans alike the opportunity to create new stories.

VR, with the advent of modern technology, has long been considered a last resort in computer science. This was first anticipated in 1965 in a short but memorable paper written by Ivan Sutherland, a great computer scientist, who came up with what he called the “Great Exhibition.” This was a “mirror in the mysterious world of mathematics” with all its physical powers. Users of the viewing glass can be immersed “in a room where computers can control the presence of objects. A chair displayed in such a room would be ideal to sit in … a bullet displayed in such a room would be fatal.” By 1968, Sutherland had built the Sword of Damocles, a high-profile show that many recognize as the first VR screen.

Decades later, in the 2015 TED article, a VR Inside company founder Chris Milk also described the “final” of VR. legend when he described VR as “the most compassionate machine,” capable of making the rich West to hear too deep for the unfortunate. Mu a blog post a year later, Milk is called VR “the last resort” because it removes the external framework (smaller image) and moves the embedded information within us – the “integrated network,” as Zuck describes in his main statement. VR is a platform, Milk wrote, “sharing our inner personality – our personality.” In October 2021, Meta announced that it had purchased Inside, not because of its experience on VR, but because of its well-known Supernatural Fitness program.

Inside is the latest Facebook to believe in the “final” VR level. Facebook acquired Oculus for $ 2 billion in 2014. In a 2015 Time cover story about founder Oculus Palmer Luckey, is described as liking Neal Stephenson’s Snow damage, the book from which the word “metaverse” is derived. However, according to Luckey, one source is limited in “the encouragement it offers.” VR, on the other hand, is “the ultimate platform” because its emotional experiences will one day be unlimited.



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