It was 2016, and Jordan Belamire was pleased with it QuiVr, a really fun game, for the first time. With her husband and brother-in-law watching her, she wore a VR headband and was baptized in the snow. Represented by floating hands with a bow, bow, and bow, Belamire now had the responsibility of carrying his weapons to fight dangerous wolves.
But her joy did not change. As soon as he entered a few online games and chatted, another player around the world began rubbing, holding, and pinching his hands on his avatar. Despite having the show, this continued until Belamire removed the title and quit the game.
My friends and I checked answers to Belamire next article of the “original inclination” and see the apparent indifference to adverse events in the existing environment. While many resented the actor’s actions and lamented the way Belamire described his experience as “true” and “broken,” some interviewees felt no remorse – most of all, he said, no one had met him, and he always had a chance to get out of the game. .
Unnecessary sexual acts do not occur very often in existing VR sites and other countries, and in many other frustrating practices (such as stealing real things) have become increasingly common. All of these events leave us with no idea of where the “real” ends and the “real” origins, leading us to avoid how to avoid introducing real problems into the world and how to rule out injustices in the digital world.
Now, with Facebook predicting about coming metaverse with the idea of moving our services and relationships in VR, the need to deal with risky systems in these areas is strongly influenced. Researchers and manufacturers of other countries are focusing on control measures that not only affect events such as a single pump, but also weaken this by initiating and promoting other best practices.
These developers do not start completely from the beginning. Many digital games — with a long history of managing big and sometimes toxic community-provides a wealth of ideas that are essential for understanding what it means to develop a reliable and developed VR environment through experimental methods. By showing us how to harness the power of both teams and using integrated approaches, multiplayer games help shape a better future in VR.
Rules of the real world — especially in its current state — is not good enough to eliminate the real mistakes that occur in digital environments. Zanga research on social media and sports it has been revealed that players are more likely to fight “external interference” in real-world situations. And there are other problems: In the surrounding areas, which are located all over the world, it is difficult to know how to identify people who are suspicious and recognize authority.
And, of course, technology cannot solve all our problems. As researchers, manufacturers and critics he said at the 2021 Game Developers conference, tackling global violence requires a temporary change in all of our lives and digital. But if doing nothing is impossible, and if real international laws are inappropriate or ineffective, in the meantime we should use technology to help monitor VR teams.
At present, the most widely known method of global governance is the leading and disciplined relying on readers who can be warned, suspended, or banned. Due to the size of most groups, these processes often occur spontaneously: for example, AI can process reports and apply user deletions or content, or deletions can occur after multiple anti-user reports have been received.